![]() ![]() (To me, Hyper Demon looks more disorienting in videos and gifs than it actually feels when playing, but if I'm wrong, I can't think of a more valid use of the Steam refund system than feeling ill. This is because it is so low on a players priority that they are literally protected by the fact that the player has bigger problems to deal with than shooting at some tiny skulls. This enemy is considered by many to be, ironically, one of the most dangerous. ![]() I'm Matthew McConaughey in Interstellar, except I have a wizard gun and no patience for five-dimensional aliens. Extremely low health, can be killed with 1-2 daggers. In Hyper Demon, it doesn't feel like I'm navigating a real 3D space so much as gliding through reflections and lenses. It's a lot to take in, although 1994 game Descent would be more likely to make me queasy. "Holographic" red images warn you about enemies approaching from behind, and the wildest feature, a dynamic field of view that can reach up to 180-degrees, can make it look as if the world is being reflected on a silver orb in front of you. Somehow, you have to do all of this with your face pressed against the side of a hyperspace tunnel. Resource management is interesting: Keep shooting and you won't absorb gems, which power up your basic attacks, but that can be helpful, because you can alternatively wait for a good moment to suck them into your gun for a laser attack. Your main weapon only has two basic attacks-dagger machine gun or dagger shotgun, basically-but there are complex ways to manipulate enemies through movement abilities and to turn gems and other powerups into kaleidoscopic laser attacks. Mercifully, there are built-in tutorials, so you don't have to figure out what a "Dagger Jump + Stomp" is on your own. I wanted to know if there was anything special past the 500-ish WR at the time of writing, so with a bit of disassembly and memory editing, I made myself inv. ![]()
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